Blossom · hand tracking

phase 5: tracking, engine, piano
Set up the session
sound
view
video
Video includes the camera image, tracking dots, and page sound. No microphone is used. Video stays on this computer until you save it.
Answer delay: 250 ms
Rest is set automatically the first time both hands are detected. Each hand is measured from its own starting position.

Is everything working?

If anything is wrong, press this and paste the result into your reply. It copies everything above, and a lot more besides, so nobody has to ask you questions about it.
The sound can be turned on before the camera, and keeps working even if the camera does not. Test sound plays one note on its own: if you hear it, the sound is fine and the problem is the movement. If you do not, the problem is here.

Is your movement registering?

rest
rep
…
how far apart…
movement needed to count…
movements counted0
notes played…
sound level…

Separation

fingertips (hand widths)…
fingertips (image)…
wrist to wrist (image)…

Displacement from rest

hand A (left in frame)…
hand B (right in frame)…
share A / B…
In hand widths, from each hand's own rest point. Equal numbers mean both hands are doing the same amount of the work.

Movement to sound

phase…
movements0
how even, 1 is perfectly even…
one hand: how open…
one hand: finger evenness…
the answering note…
melody note…
hands above resting height…
last notes played…
engine events0
preset…
Even contribution picks the nearer chord tone, one hand carrying the work picks the further one. The answering note is placed by the engine's own displacement, not by this page.

Session

timestamp…
frame rate…
hands seen…
recorded rows0
not yet downloadednone

Tracking dropouts by separation

separationframesboth handslost
Whether tracking holds when the hands are close together is a question about your camera and your setup, so the page measures it: every frame is binned by the last known separation and counted. A high "lost" share in the closest bin is the failure mode to watch for.
idle