Session complete
Answer delay: 250 ms
Rest is set automatically the first time both hands are detected. Each hand is measured
from its own starting position.
Is everything working?
If anything is wrong, press this and paste the result into your
reply. It copies everything above, and a lot more besides, so nobody has to ask you
questions about it.
The sound can be turned on before the camera, and keeps working even if the
camera does not. Test sound plays one note on its own: if you hear it, the sound is fine and
the problem is the movement. If you do not, the problem is here.
Is your movement registering?
rest
rep
…
how far apart…
movement needed to count…
movements counted0
notes played…
sound level…
Separation
fingertips (hand widths)…
fingertips (image)…
wrist to wrist (image)…
Displacement from rest
hand A (left in frame)…
hand B (right in frame)…
share A / B
In hand widths, from each hand's own rest point. Equal numbers mean both
hands are doing the same amount of the work.
Movement to sound
phase…
movements0
how even, 1 is perfectly even…
one hand: how open…
one hand: finger evenness…
between rest and effort…
the answering note…
melody note…
hands above resting height…
last notes played…
engine events0
preset…
Even contribution picks the nearer chord tone, one hand carrying
the work picks the further one. The answering note is placed by the engine's own
displacement, not by this page.
Session
timestamp…
frame rate…
hands seen…
recorded rows0
not yet downloadednone
Tracking dropouts by separation
| separation | frames | both hands | lost |
|---|
Whether tracking holds when the hands are close together is a question
about your camera and your setup, so the page measures it: every frame is binned by the
last known separation and counted. A high "lost" share in the closest bin is the failure
mode to watch for.